<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>animation  |  GRTLAB.com</title>
	<atom:link href="https://grtlab.com/archives/tag/animation/feed/" rel="self" type="application/rss+xml" />
	<link>https://grtlab.com</link>
	<description>気になるあれこれ検証してみます。</description>
	<lastBuildDate>Thu, 30 May 2024 14:42:32 +0000</lastBuildDate>
	<language>ja</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.8.3</generator>

<image>
	<url>https://grtlab.com/wp-content/uploads//2024/12/cropped-icon512-32x32.png</url>
	<title>animation  |  GRTLAB.com</title>
	<link>https://grtlab.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Unity 2D bone animation</title>
		<link>https://grtlab.com/archives/7657/unity-2d-bone-animation/</link>
					<comments>https://grtlab.com/archives/7657/unity-2d-bone-animation/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Thu, 30 May 2024 14:41:34 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[animation]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=7657</guid>

					<description><![CDATA[&#12450;&#12463;&#12479;&#12540;&#12398;&#12450;&#12491 [&#8230;]]]></description>
		
					<wfw:commentRss>https://grtlab.com/archives/7657/unity-2d-bone-animation/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Unity 2Dアニメーション Sprite / Skinning Editorでメッシュ、Bone設定</title>
		<link>https://grtlab.com/archives/7636/unity-2d%e3%82%a2%e3%83%8b%e3%83%a1%e3%83%bc%e3%82%b7%e3%83%a7%e3%83%b3-sprite-skinning-editor%e3%81%a7%e3%83%a1%e3%83%83%e3%82%b7%e3%83%a5%e3%80%81bone%e8%a8%ad%e5%ae%9a/</link>
					<comments>https://grtlab.com/archives/7636/unity-2d%e3%82%a2%e3%83%8b%e3%83%a1%e3%83%bc%e3%82%b7%e3%83%a7%e3%83%b3-sprite-skinning-editor%e3%81%a7%e3%83%a1%e3%83%83%e3%82%b7%e3%83%a5%e3%80%81bone%e8%a8%ad%e5%ae%9a/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Wed, 29 May 2024 15:11:30 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Bone]]></category>
		<category><![CDATA[Skinning Editor]]></category>
		<category><![CDATA[Sprite Editor]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=7636</guid>

					<description><![CDATA[2Dゲームでアクシンゲーム作ろうと思い 昔もう10年近く前？3DはBlenderで頑張って色々作ったのですが&#038; [&#8230;]]]></description>
		
					<wfw:commentRss>https://grtlab.com/archives/7636/unity-2d%e3%82%a2%e3%83%8b%e3%83%a1%e3%83%bc%e3%82%b7%e3%83%a7%e3%83%b3-sprite-skinning-editor%e3%81%a7%e3%83%a1%e3%83%83%e3%82%b7%e3%83%a5%e3%80%81bone%e8%a8%ad%e5%ae%9a/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
