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	<title>Netcode for GameObjects  |  GRTLAB.com</title>
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		<title>Unity Relay で internet対戦！でデータ更新順が想定外！Relayの料金 コスト、予算アラート</title>
		<link>https://grtlab.com/archives/6879/unity-relay-%e3%81%a7-internet%e5%af%be%e6%88%a6%ef%bc%81%e3%81%a7%e3%83%87%e3%83%bc%e3%82%bf%e6%9b%b4%e6%96%b0%e9%a0%86%e3%81%8c%e6%83%b3%e5%ae%9a%e5%a4%96%ef%bc%81/</link>
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		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Sat, 26 Aug 2023 08:48:57 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Netcode]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<category><![CDATA[Relay]]></category>
		<category><![CDATA[Unity Game Services]]></category>
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					<description><![CDATA[目次 同期タイミング低速、遅延Unity Relay 料金Example CalculationsUnity  [&#8230;]]]></description>
		
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		<title>Unity : generate same script of GameObject when change scene ? NetworkManager.Singleton.SceneManager.LoadScene で遷移したときに gameobjectのscriptが2回が呼ばれている。</title>
		<link>https://grtlab.com/archives/6865/unity-generate-same-script-of-gameobject-when-change-scene-networkmanager-singleton-scenemanager-loadscene-%e3%81%a7%e9%81%b7%e7%a7%bb%e3%81%97%e3%81%9f%e3%81%a8%e3%81%8d%e3%81%ab-gameobject/</link>
					<comments>https://grtlab.com/archives/6865/unity-generate-same-script-of-gameobject-when-change-scene-networkmanager-singleton-scenemanager-loadscene-%e3%81%a7%e9%81%b7%e7%a7%bb%e3%81%97%e3%81%9f%e3%81%a8%e3%81%8d%e3%81%ab-gameobject/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Wed, 09 Aug 2023 14:17:34 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<category><![CDATA[Relay]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=6865</guid>

					<description><![CDATA[Relayで対戦するゲームを作っているのですが 結論は &#8230; ですがNetworkManager.S [&#8230;]]]></description>
		
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		<title>Unity NetworkVariableでstringが使えないので FixedString32Bytesを利用してみる。</title>
		<link>https://grtlab.com/archives/6732/unity-networkvariable%e3%81%a7string%e3%81%8c%e4%bd%bf%e3%81%88%e3%81%aa%e3%81%84%e3%81%ae%e3%81%a7-fixedstring32bytes%e3%82%92%e5%88%a9%e7%94%a8%e3%81%97%e3%81%a6%e3%81%bf%e3%82%8b%e3%80%82/</link>
					<comments>https://grtlab.com/archives/6732/unity-networkvariable%e3%81%a7string%e3%81%8c%e4%bd%bf%e3%81%88%e3%81%aa%e3%81%84%e3%81%ae%e3%81%a7-fixedstring32bytes%e3%82%92%e5%88%a9%e7%94%a8%e3%81%97%e3%81%a6%e3%81%bf%e3%82%8b%e3%80%82/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Tue, 04 Jul 2023 09:47:34 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Netcode]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<category><![CDATA[NetworkVariable]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=6732</guid>

					<description><![CDATA[ArgumentException: Type System.String is not supported  [&#8230;]]]></description>
		
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		<title>Unity : networkversion is invalid ? unity relay. netcode for gameobject.</title>
		<link>https://grtlab.com/archives/5104/unity-networkversion-is-invalid-unity-relay-netcode-for-gameobject/</link>
					<comments>https://grtlab.com/archives/5104/unity-networkversion-is-invalid-unity-relay-netcode-for-gameobject/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Sun, 09 Oct 2022 20:32:25 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Netcode]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<category><![CDATA[Unity Game Services]]></category>
		<category><![CDATA[Unity Relay]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=5104</guid>

					<description><![CDATA[Error sending the message: NetworkVersion is invalid, l [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Unity : Netcode for GameObjects をアップデートしたらエラーだらけに。。。</title>
		<link>https://grtlab.com/archives/4333/unity-netcode-for-gameobjects-%e3%82%92%e3%82%a2%e3%83%83%e3%83%97%e3%83%87%e3%83%bc%e3%83%88%e3%81%97%e3%81%9f%e3%82%89%e3%82%a8%e3%83%a9%e3%83%bc%e3%81%a0%e3%82%89%e3%81%91%e3%81%ab%e3%80%82/</link>
					<comments>https://grtlab.com/archives/4333/unity-netcode-for-gameobjects-%e3%82%92%e3%82%a2%e3%83%83%e3%83%97%e3%83%87%e3%83%bc%e3%83%88%e3%81%97%e3%81%9f%e3%82%89%e3%82%a8%e3%83%a9%e3%83%bc%e3%81%a0%e3%82%89%e3%81%91%e3%81%ab%e3%80%82/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Tue, 02 Aug 2022 20:04:54 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[netcde]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=4333</guid>

					<description><![CDATA[preから1.0.0に更新してみたらcom.community.netcode.extensionsでエラーに [&#8230;]]]></description>
		
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		<item>
		<title>Unity Netcodeでローカル対戦、シーン変更とオブジェクト生成順</title>
		<link>https://grtlab.com/archives/3464/unity-netcode%e3%81%a7%e3%83%ad%e3%83%bc%e3%82%ab%e3%83%ab%e5%af%be%e6%88%a6%e3%80%81%e3%82%b7%e3%83%bc%e3%83%b3%e5%a4%89%e6%9b%b4%e3%81%a8%e3%82%aa%e3%83%96%e3%82%b8%e3%82%a7%e3%82%af%e3%83%88/</link>
					<comments>https://grtlab.com/archives/3464/unity-netcode%e3%81%a7%e3%83%ad%e3%83%bc%e3%82%ab%e3%83%ab%e5%af%be%e6%88%a6%e3%80%81%e3%82%b7%e3%83%bc%e3%83%b3%e5%a4%89%e6%9b%b4%e3%81%a8%e3%82%aa%e3%83%96%e3%82%b8%e3%82%a7%e3%82%af%e3%83%88/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Fri, 25 Mar 2022 19:09:52 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=3464</guid>

					<description><![CDATA[接続した時にプレイヤーオブジェクトを生成していて、完了後にシーン変更してからステージをセッティングしているので [&#8230;]]]></description>
		
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		<item>
		<title>Unity Netcode : local server/clientを接続するときにIP Addressを検索して接続！NetworkDiscovery</title>
		<link>https://grtlab.com/archives/3453/unity-netcode-local-server-client%e3%82%92%e6%8e%a5%e7%b6%9a%e3%81%99%e3%82%8b%e3%81%a8%e3%81%8d%e3%81%abip-address%e3%82%92%e6%a4%9c%e7%b4%a2%e3%81%97%e3%81%a6%e6%8e%a5%e7%b6%9a%ef%bc%81networkdisc/</link>
					<comments>https://grtlab.com/archives/3453/unity-netcode-local-server-client%e3%82%92%e6%8e%a5%e7%b6%9a%e3%81%99%e3%82%8b%e3%81%a8%e3%81%8d%e3%81%abip-address%e3%82%92%e6%a4%9c%e7%b4%a2%e3%81%97%e3%81%a6%e6%8e%a5%e7%b6%9a%ef%bc%81networkdisc/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Wed, 23 Mar 2022 21:01:13 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Netcode]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=3453</guid>

					<description><![CDATA[サーバーのIP addressが固定なら良いのですが、テストでは127.0.0.1と完全にローカルで完結するの [&#8230;]]]></description>
		
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		<item>
		<title>Unity Netcode &#8211; Connection Approval で接続チェックする！</title>
		<link>https://grtlab.com/archives/3440/unity-netcode-connection-approval-%e3%81%a7%e6%8e%a5%e7%b6%9a%e3%83%81%e3%82%a7%e3%83%83%e3%82%af%e3%81%99%e3%82%8b%ef%bc%81/</link>
					<comments>https://grtlab.com/archives/3440/unity-netcode-connection-approval-%e3%81%a7%e6%8e%a5%e7%b6%9a%e3%83%81%e3%82%a7%e3%83%83%e3%82%af%e3%81%99%e3%82%8b%ef%bc%81/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Tue, 15 Mar 2022 05:50:00 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[connection approval]]></category>
		<category><![CDATA[Netcode]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=3440</guid>

					<description><![CDATA[Unity - Manual: Multiplayerdocs-multiplayer.unity3d.com [&#8230;]]]></description>
		
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		<title>Unity Netcode : オブジェクト削除 Destroy =&gt; Despawn</title>
		<link>https://grtlab.com/archives/3429/unity-netcode-%e3%82%aa%e3%83%96%e3%82%b8%e3%82%a7%e3%82%af%e3%83%88%e5%89%8a%e9%99%a4-destroy-despawn/</link>
					<comments>https://grtlab.com/archives/3429/unity-netcode-%e3%82%aa%e3%83%96%e3%82%b8%e3%82%a7%e3%82%af%e3%83%88%e5%89%8a%e9%99%a4-destroy-despawn/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Sat, 26 Feb 2022 18:11:22 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[despawn]]></category>
		<category><![CDATA[destroy]]></category>
		<category><![CDATA[Netcode]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=3429</guid>

					<description><![CDATA[Unity - Manual: Multiplayerdocs-multiplayer.unity3d.com [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
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		<item>
		<title>Unity Netcode spawnされたobjectをclient側で処理する</title>
		<link>https://grtlab.com/archives/3426/unity-netcode-spawn%e3%81%95%e3%82%8c%e3%81%9fobject%e3%82%92client%e5%81%b4%e3%81%a7%e5%87%a6%e7%90%86%e3%81%99%e3%82%8b/</link>
					<comments>https://grtlab.com/archives/3426/unity-netcode-spawn%e3%81%95%e3%82%8c%e3%81%9fobject%e3%82%92client%e5%81%b4%e3%81%a7%e5%87%a6%e7%90%86%e3%81%99%e3%82%8b/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Thu, 24 Feb 2022 10:04:29 +0000</pubDate>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Netcode]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<category><![CDATA[NetworkVariable]]></category>
		<category><![CDATA[Unity]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=3426</guid>

					<description><![CDATA[同期処理以外の初期化処理どうしようかなと spawnするときにチーム設定、マテリアル設定など変更が必要なのでタ [&#8230;]]]></description>
		
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		<item>
		<title>Unity Netcode for GameObjects ローカル対戦ゲームを作ってみる！</title>
		<link>https://grtlab.com/archives/3351/unity-netcode-for-gameobjects-%e3%83%ad%e3%83%bc%e3%82%ab%e3%83%ab%e5%af%be%e6%88%a6%e3%82%b2%e3%83%bc%e3%83%a0%e3%82%92%e4%bd%9c%e3%81%a3%e3%81%a6%e3%81%bf%e3%82%8b%ef%bc%81/</link>
					<comments>https://grtlab.com/archives/3351/unity-netcode-for-gameobjects-%e3%83%ad%e3%83%bc%e3%82%ab%e3%83%ab%e5%af%be%e6%88%a6%e3%82%b2%e3%83%bc%e3%83%a0%e3%82%92%e4%bd%9c%e3%81%a3%e3%81%a6%e3%81%bf%e3%82%8b%ef%bc%81/#comments</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Fri, 11 Feb 2022 23:22:08 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[CustomMessagingManager]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<category><![CDATA[NetoworkManager]]></category>
		<category><![CDATA[Unity Game Services]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=3351</guid>

					<description><![CDATA[目次 Netcode for GameObjects を追加Host, Clientを自動で切り替えて自動で接 [&#8230;]]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
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		<item>
		<title>Unity Netcode for GameObjects を使ってみる！</title>
		<link>https://grtlab.com/archives/3205/unity-netcode-for-gameobjects-%e3%82%92%e4%bd%bf%e3%81%a3%e3%81%a6%e3%81%bf%e3%82%8b%ef%bc%81/</link>
					<comments>https://grtlab.com/archives/3205/unity-netcode-for-gameobjects-%e3%82%92%e4%bd%bf%e3%81%a3%e3%81%a6%e3%81%bf%e3%82%8b%ef%bc%81/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Sat, 29 Jan 2022 17:39:08 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Listen Server]]></category>
		<category><![CDATA[Netcode]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
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					<description><![CDATA[目次 Netcode for GameObjectsとは？Hello World チュートリアルInstall [&#8230;]]]></description>
		
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		<title>Unity ネットワーク対戦 Photon PNU2 or Unity Netcode for GameObjects</title>
		<link>https://grtlab.com/archives/3200/unity-%e3%83%8d%e3%83%83%e3%83%88%e3%83%af%e3%83%bc%e3%82%af%e5%af%be%e6%88%a6-photon-pnu2-or-unity-netcode-for-gameobjects/</link>
					<comments>https://grtlab.com/archives/3200/unity-%e3%83%8d%e3%83%83%e3%83%88%e3%83%af%e3%83%bc%e3%82%af%e5%af%be%e6%88%a6-photon-pnu2-or-unity-netcode-for-gameobjects/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Sat, 29 Jan 2022 14:39:29 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Netcode]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[PNU2]]></category>
		<category><![CDATA[Unity Game Services]]></category>
		<category><![CDATA[Unity Relay]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=3200</guid>

					<description><![CDATA[目次 PhotonUnity Netcode for GameObjects Photon &#x30B0;&#038; [&#8230;]]]></description>
		
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