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	<title>NetworkVariable  |  GRTLAB.com</title>
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	<description>気になるあれこれ検証してみます。</description>
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		<title>Unity NetworkVariableでstringが使えないので FixedString32Bytesを利用してみる。</title>
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		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Tue, 04 Jul 2023 09:47:34 +0000</pubDate>
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					<description><![CDATA[ArgumentException: Type System.String is not supported  [&#8230;]]]></description>
		
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		<title>Unity Netcode spawnされたobjectをclient側で処理する</title>
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		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Thu, 24 Feb 2022 10:04:29 +0000</pubDate>
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					<description><![CDATA[同期処理以外の初期化処理どうしようかなと spawnするときにチーム設定、マテリアル設定など変更が必要なのでタ [&#8230;]]]></description>
		
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