<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Photon  |  GRTLAB.com</title>
	<atom:link href="https://grtlab.com/archives/tag/photon/feed/" rel="self" type="application/rss+xml" />
	<link>https://grtlab.com</link>
	<description>気になるあれこれ検証してみます。</description>
	<lastBuildDate>Tue, 01 Nov 2022 01:52:15 +0000</lastBuildDate>
	<language>ja</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.8.3</generator>

<image>
	<url>https://grtlab.com/wp-content/uploads//2024/12/cropped-icon512-32x32.png</url>
	<title>Photon  |  GRTLAB.com</title>
	<link>https://grtlab.com</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Unity Relay 対戦 &#8211; disconnect 対応？低速回線でもOK?</title>
		<link>https://grtlab.com/archives/5512/unity-relay-%e5%af%be%e6%88%a6-disconnect-%e5%af%be%e5%bf%9c%ef%bc%9f%e4%bd%8e%e9%80%9f%e5%9b%9e%e7%b7%9a%e3%81%a7%e3%82%82ok/</link>
					<comments>https://grtlab.com/archives/5512/unity-relay-%e5%af%be%e6%88%a6-disconnect-%e5%af%be%e5%bf%9c%ef%bc%9f%e4%bd%8e%e9%80%9f%e5%9b%9e%e7%b7%9a%e3%81%a7%e3%82%82ok/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Tue, 01 Nov 2022 01:52:14 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Unity Game Services]]></category>
		<category><![CDATA[Unity Lobby]]></category>
		<category><![CDATA[Unity Relay]]></category>
		<category><![CDATA[ネットワーク対戦]]></category>
		<category><![CDATA[マルチプレイヤー]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=5512</guid>

					<description><![CDATA[対戦自体はできていたのですが、同じLANから対戦しているとすぐにdisconnectしてしまうという現象に&# [&#8230;]]]></description>
		
					<wfw:commentRss>https://grtlab.com/archives/5512/unity-relay-%e5%af%be%e6%88%a6-disconnect-%e5%af%be%e5%bf%9c%ef%bc%9f%e4%bd%8e%e9%80%9f%e5%9b%9e%e7%b7%9a%e3%81%a7%e3%82%82ok/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Unity : sample Boss Room x Photon realtime, Unity Relay を試してみる。</title>
		<link>https://grtlab.com/archives/3307/unity-sample-boss-room-x-photon-realtime-unity-relay-%e3%82%92%e8%a9%a6%e3%81%97%e3%81%a6%e3%81%bf%e3%82%8b%e3%80%82/</link>
					<comments>https://grtlab.com/archives/3307/unity-sample-boss-room-x-photon-realtime-unity-relay-%e3%82%92%e8%a9%a6%e3%81%97%e3%81%a6%e3%81%bf%e3%82%8b%e3%80%82/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Fri, 04 Feb 2022 18:58:11 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Photon realtime]]></category>
		<category><![CDATA[Unity Relay]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=3307</guid>

					<description><![CDATA[目次 Boss Room : unity samplePhoton realtime settingアプリケー [&#8230;]]]></description>
		
					<wfw:commentRss>https://grtlab.com/archives/3307/unity-sample-boss-room-x-photon-realtime-unity-relay-%e3%82%92%e8%a9%a6%e3%81%97%e3%81%a6%e3%81%bf%e3%82%8b%e3%80%82/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Unity ネットワーク対戦 Photon PNU2 or Unity Netcode for GameObjects</title>
		<link>https://grtlab.com/archives/3200/unity-%e3%83%8d%e3%83%83%e3%83%88%e3%83%af%e3%83%bc%e3%82%af%e5%af%be%e6%88%a6-photon-pnu2-or-unity-netcode-for-gameobjects/</link>
					<comments>https://grtlab.com/archives/3200/unity-%e3%83%8d%e3%83%83%e3%83%88%e3%83%af%e3%83%bc%e3%82%af%e5%af%be%e6%88%a6-photon-pnu2-or-unity-netcode-for-gameobjects/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Sat, 29 Jan 2022 14:39:29 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Netcode]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[PNU2]]></category>
		<category><![CDATA[Unity Game Services]]></category>
		<category><![CDATA[Unity Relay]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=3200</guid>

					<description><![CDATA[目次 PhotonUnity Netcode for GameObjects Photon &#x30B0;&#038; [&#8230;]]]></description>
		
					<wfw:commentRss>https://grtlab.com/archives/3200/unity-%e3%83%8d%e3%83%83%e3%83%88%e3%83%af%e3%83%bc%e3%82%af%e5%af%be%e6%88%a6-photon-pnu2-or-unity-netcode-for-gameobjects/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>PUN2 Photon Unity Networking 2でネットワーク対戦を作る！登録〜基本チュートリアル編</title>
		<link>https://grtlab.com/archives/2101/pun2-photon-unity-networking-2%e3%81%a7%e3%83%8d%e3%83%83%e3%83%88%e3%83%af%e3%83%bc%e3%82%af%e5%af%be%e6%88%a6%e3%82%92%e4%bd%9c%e3%82%8b%ef%bc%81%e7%99%bb%e9%8c%b2%e3%80%9c%e5%9f%ba%e6%9c%ac/</link>
					<comments>https://grtlab.com/archives/2101/pun2-photon-unity-networking-2%e3%81%a7%e3%83%8d%e3%83%83%e3%83%88%e3%83%af%e3%83%bc%e3%82%af%e5%af%be%e6%88%a6%e3%82%92%e4%bd%9c%e3%82%8b%ef%bc%81%e7%99%bb%e9%8c%b2%e3%80%9c%e5%9f%ba%e6%9c%ac/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Wed, 28 Apr 2021 17:55:29 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[PUN]]></category>
		<category><![CDATA[PUN2]]></category>
		<category><![CDATA[ネットワーク対戦]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=2101</guid>

					<description><![CDATA[そろそろネットワーク対戦のゲームでも作ろうかと・・・ Photonだと簡単に作れるらしい？ので。どれくらいで作 [&#8230;]]]></description>
		
					<wfw:commentRss>https://grtlab.com/archives/2101/pun2-photon-unity-networking-2%e3%81%a7%e3%83%8d%e3%83%83%e3%83%88%e3%83%af%e3%83%bc%e3%82%af%e5%af%be%e6%88%a6%e3%82%92%e4%bd%9c%e3%82%8b%ef%bc%81%e7%99%bb%e9%8c%b2%e3%80%9c%e5%9f%ba%e6%9c%ac/feed/</wfw:commentRss>
			<slash:comments>0</slash:comments>
		
		
			</item>
	</channel>
</rss>
