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		<title>Unity Relay で internet対戦！でデータ更新順が想定外！Relayの料金 コスト、予算アラート</title>
		<link>https://grtlab.com/archives/6879/unity-relay-%e3%81%a7-internet%e5%af%be%e6%88%a6%ef%bc%81%e3%81%a7%e3%83%87%e3%83%bc%e3%82%bf%e6%9b%b4%e6%96%b0%e9%a0%86%e3%81%8c%e6%83%b3%e5%ae%9a%e5%a4%96%ef%bc%81/</link>
					<comments>https://grtlab.com/archives/6879/unity-relay-%e3%81%a7-internet%e5%af%be%e6%88%a6%ef%bc%81%e3%81%a7%e3%83%87%e3%83%bc%e3%82%bf%e6%9b%b4%e6%96%b0%e9%a0%86%e3%81%8c%e6%83%b3%e5%ae%9a%e5%a4%96%ef%bc%81/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Sat, 26 Aug 2023 08:48:57 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Netcode]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<category><![CDATA[Relay]]></category>
		<category><![CDATA[Unity Game Services]]></category>
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					<description><![CDATA[目次 同期タイミング低速、遅延Unity Relay 料金Example CalculationsUnity  [&#8230;]]]></description>
		
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		<title>Unity Relay 対戦 &#8211; disconnect 対応？低速回線でもOK?</title>
		<link>https://grtlab.com/archives/5512/unity-relay-%e5%af%be%e6%88%a6-disconnect-%e5%af%be%e5%bf%9c%ef%bc%9f%e4%bd%8e%e9%80%9f%e5%9b%9e%e7%b7%9a%e3%81%a7%e3%82%82ok/</link>
					<comments>https://grtlab.com/archives/5512/unity-relay-%e5%af%be%e6%88%a6-disconnect-%e5%af%be%e5%bf%9c%ef%bc%9f%e4%bd%8e%e9%80%9f%e5%9b%9e%e7%b7%9a%e3%81%a7%e3%82%82ok/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Tue, 01 Nov 2022 01:52:14 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Photon]]></category>
		<category><![CDATA[Unity Game Services]]></category>
		<category><![CDATA[Unity Lobby]]></category>
		<category><![CDATA[Unity Relay]]></category>
		<category><![CDATA[ネットワーク対戦]]></category>
		<category><![CDATA[マルチプレイヤー]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=5512</guid>

					<description><![CDATA[対戦自体はできていたのですが、同じLANから対戦しているとすぐにdisconnectしてしまうという現象に&# [&#8230;]]]></description>
		
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		<title>Unity : networkversion is invalid ? unity relay. netcode for gameobject.</title>
		<link>https://grtlab.com/archives/5104/unity-networkversion-is-invalid-unity-relay-netcode-for-gameobject/</link>
					<comments>https://grtlab.com/archives/5104/unity-networkversion-is-invalid-unity-relay-netcode-for-gameobject/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Sun, 09 Oct 2022 20:32:25 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Netcode]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<category><![CDATA[Unity Game Services]]></category>
		<category><![CDATA[Unity Relay]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=5104</guid>

					<description><![CDATA[Error sending the message: NetworkVersion is invalid, l [&#8230;]]]></description>
		
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			<slash:comments>0</slash:comments>
		
		
			</item>
		<item>
		<title>Unity Relay で接続、対戦する実装編</title>
		<link>https://grtlab.com/archives/4369/unity-relay-%e3%81%a7%e6%8e%a5%e7%b6%9a%e3%80%81%e5%af%be%e6%88%a6%e3%81%99%e3%82%8b%e5%ae%9f%e8%a3%85%e7%b7%a8/</link>
					<comments>https://grtlab.com/archives/4369/unity-relay-%e3%81%a7%e6%8e%a5%e7%b6%9a%e3%80%81%e5%af%be%e6%88%a6%e3%81%99%e3%82%8b%e5%ae%9f%e8%a3%85%e7%b7%a8/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Wed, 10 Aug 2022 18:25:55 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Unity Game Services]]></category>
		<category><![CDATA[Unity Lobby]]></category>
		<category><![CDATA[Unity Relay]]></category>
		<category><![CDATA[ネットワーク対戦]]></category>
		<category><![CDATA[マルチプレイヤー]]></category>
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					<description><![CDATA[以前、設定だけしたので。実装してみます。 目次 Unity Game Servicesからプロジェクト設定とり [&#8230;]]]></description>
		
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		<title>Unity Netcode for GameObjects ローカル対戦ゲームを作ってみる！</title>
		<link>https://grtlab.com/archives/3351/unity-netcode-for-gameobjects-%e3%83%ad%e3%83%bc%e3%82%ab%e3%83%ab%e5%af%be%e6%88%a6%e3%82%b2%e3%83%bc%e3%83%a0%e3%82%92%e4%bd%9c%e3%81%a3%e3%81%a6%e3%81%bf%e3%82%8b%ef%bc%81/</link>
					<comments>https://grtlab.com/archives/3351/unity-netcode-for-gameobjects-%e3%83%ad%e3%83%bc%e3%82%ab%e3%83%ab%e5%af%be%e6%88%a6%e3%82%b2%e3%83%bc%e3%83%a0%e3%82%92%e4%bd%9c%e3%81%a3%e3%81%a6%e3%81%bf%e3%82%8b%ef%bc%81/#comments</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Fri, 11 Feb 2022 23:22:08 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[CustomMessagingManager]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<category><![CDATA[NetoworkManager]]></category>
		<category><![CDATA[Unity Game Services]]></category>
		<guid isPermaLink="false">https://wp.grtlab.com/?p=3351</guid>

					<description><![CDATA[目次 Netcode for GameObjects を追加Host, Clientを自動で切り替えて自動で接 [&#8230;]]]></description>
		
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			<slash:comments>3</slash:comments>
		
		
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		<item>
		<title>Unity ネットワーク対戦 Photon PNU2 or Unity Netcode for GameObjects</title>
		<link>https://grtlab.com/archives/3200/unity-%e3%83%8d%e3%83%83%e3%83%88%e3%83%af%e3%83%bc%e3%82%af%e5%af%be%e6%88%a6-photon-pnu2-or-unity-netcode-for-gameobjects/</link>
					<comments>https://grtlab.com/archives/3200/unity-%e3%83%8d%e3%83%83%e3%83%88%e3%83%af%e3%83%bc%e3%82%af%e5%af%be%e6%88%a6-photon-pnu2-or-unity-netcode-for-gameobjects/#respond</comments>
		
		<dc:creator><![CDATA[編集者じゃっく]]></dc:creator>
		<pubDate>Sat, 29 Jan 2022 14:39:29 +0000</pubDate>
				<category><![CDATA[Unity]]></category>
		<category><![CDATA[Netcode]]></category>
		<category><![CDATA[Netcode for GameObjects]]></category>
		<category><![CDATA[Photon]]></category>
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		<category><![CDATA[Unity Game Services]]></category>
		<category><![CDATA[Unity Relay]]></category>
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					<description><![CDATA[目次 PhotonUnity Netcode for GameObjects Photon &#x30B0;&#038; [&#8230;]]]></description>
		
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